![]() You can locate the start of nes_message_data_static by searching for the NTSC 1.0 File Table on the wiki. Outside of control codes, most text is stored in ascii. ![]() You can also use a hex editor since the format is well documented. It's on one of my to-do lists, but there are many things on my to-do list so I haven't gotten around to it just yet. Load your ROM into the patcher where it says 'ROM File.' Load the included. First get your legally-obtained ROM of The Legend of Zelda: Ocarina of Time (version 1.0 NTSC-U) ready, and download the patch. The Ocarina Text Editor can be reprogrammed to work for NTSC 1.0. This is the suggested way for most users to experience the project. The only problem is that tools are typically not compatible with NTSC 1.0 because they don't know where to locate/write back the necessary files. The format for scenes/rooms in NTSC 1.0 is no different than the Debug Rom's. ![]() I use as reference/store a few of the small discoveries others before me missed. I like being able to rely on my own knowledge of the game rather than use someone else's program and hope it does what I need it to do.įor editing maps, I've almost always used a hex editor. I also write my own computer programs to assist with my modding. ROM Name: Legend of Zelda, The - Ocarina of Time (E) (V1. It takes a bit of ingenuity to know what to do, but it can be done. ROM Hacks: Final Fantasy IV SNES Record Keeper Sprites Port v1.3 Released.
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